If you can't see it well, click on the picture for a bigger image. It's the line in orange. You can probably guess how this can get very complicated very fast--especially when trying to keep everything in quads. It's very easy to accidentally let an n-gon or a triangle slip through unnoticed and mangle your mesh later on down the road, often forcing you to make a lot of changes to the flow of the edges just to get everything "clean" again. Of course if they're in a spot that doesn't really deform, like the top of the head, it's not as bad. It's still good to be in the habit of keeping it clean though.
It gets to be pretty tricky when you're dealing with a full body. If you want to add some detail to the fingers, you've got to be sure to control your edgeloops or you'll end up adding detail to say, the ear, or the stomach, at the same time.
Of course, if he's going to be wearing something, you can also strategically break the flow up and hide the seams under clothing or accessories or what-have-you.So if anyone's still awake, I'll admit that I just wanted an excuse to post pictures of my work in progress. Cute, isn't he? :-D
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