Paul Gerla
Please see the .pdf of this document or my demo reel for full contact information.

Work Experience
Pixar Animation Studio 2011 Pixar Undergraduate Program Intern
  • Learned the various aspects of the production pipeline at Pixar.
  • Learned the duties of a TD within the studio.
  • Focused especially on character rigging, completed two week character model and rig project.

WayForward Technologies 2009 – 2011 Animator
iCarly – Nintendo DS
Batman: The Brave and the Bold – Nintendo DS
Thor: God of Thunder – Nintendo DS
  • Worked with very tight scheduling deadlines while also attending school full-time.
  • Used unusual workflows to creatively solve difficult problems.

Evious Entertainment 2003 – 2006, 2009 Animator/Art Lead
Memoraze project
  • Created Flash and 3D animations for advertisements.
Myna – Mobile Game
  • Managed the dynamic SQL databases that controlled the graphical assets.
Perseus – Mobile Game
Tomoe: Massacre at Shinano – Mobile Game
  • Oversaw the creation of a number of mobile projects with a small group of artists.
  • Animated many different characters, created flexible tile-sets for easy level creation.
  • Designed a palette-swapping system for dynamic character generation.
  • Worked around very tight memory, disk-space, and color restrictions on the target mobile platforms.

Private projects 2005 – Current
Witch Hunt – PC Game
  • One of five finalists in the E3 College Games Competition.
  • Project used as a test-bed to learn the Unity 3D engine.
  • Acted as art director/programmer for a team of 4 artists developing the game.
Temple of Herod – PC Sim
  • Interactive teaching tool created for Brigham Young University's religion department.
  • Directed team of 3 artists and programmed within the Unity 3D engine for development.
Feyna's Quest II – PC Game
  • Animated many completed sprites, added needed animations. Redrew most of the existing tile-sets.
Legends of Kesmai (remake) – PC Game
  • Matched the style of the original art, as well as revamped many of the old sprites.

Brigham Young University. 2010-Present Animation Major
Graduation: December 2013
Cumulative GPA: 3.86/4.00

University of Minnesota, Crookston 2004-2005 Various art classes

  • Over ten years of self-guided education in digital 2D and 3D art and animation.
  • Six years of work experience as a freelance pixel animator and general graphic designer.
  • Extensive experience working with programmers and the difficulties involved in game design.
  • Experienced with Adobe Photoshop, Flash, Premier, After Effects, Autodesk Maya, Mudbox, Pixologic ZBrush, Blender, Cosmigo ProMotion, Human Balance GraphicsGale.
  • Familiar with Javascript, MEL, and Python.
  • Very fast at learning and adapting to new software.
  • Excellent creative problem solving abilities.
Volunteer Work
  • Served a full-time mission for the LDS Church in Toronto, Canada from 2007 to 2009.

Available on request.