Paul Gerla
Pixar Animation Studio 2011 Pixar Undergraduate Program Intern
- Learned the various aspects of the production pipeline at Pixar.
- Learned the duties of a TD within the studio.
- Focused especially on character rigging, completed two week character model and rig project.
iCarly – Nintendo DS
Batman: The Brave and the Bold – Nintendo DS
Thor: God of Thunder – Nintendo DS
- Worked with very tight scheduling deadlines while also attending school full-time.
- Used unusual workflows to creatively solve difficult problems.
Evious Entertainment 2003 – 2006, 2009 Animator/Art Lead
Memoraze project- Created Flash and 3D animations for advertisements.
- Managed the dynamic SQL databases that controlled the graphical assets.
Tomoe: Massacre at Shinano – Mobile Game
- Oversaw the creation of a number of mobile projects with a small group of artists.
- Animated many different characters, created flexible tile-sets for easy level creation.
- Designed a palette-swapping system for dynamic character generation.
- Worked around very tight memory, disk-space, and color restrictions on the target mobile platforms.
Private projects 2005 – Current
Witch Hunt – PC Game
- One of five finalists in the E3 College Games Competition.
- Project used as a test-bed to learn the Unity 3D engine.
- Acted as art director/programmer for a team of 4 artists developing the game.
Temple of Herod – PC Sim
- Interactive teaching tool created for Brigham Young University's religion department.
- Directed team of 3 artists and programmed within the Unity 3D engine for development.
Feyna's Quest II – PC Game
- Animated many completed sprites, added needed animations. Redrew most of the existing tile-sets.
Legends of Kesmai (remake) – PC Game
- Matched the style of the original art, as well as revamped many of the old sprites.
Brigham Young University. 2010-Present Animation Major
Graduation: December 2013
Cumulative GPA: 3.86/4.00
University of Minnesota, Crookston 2004-2005 Various art classes
Skills
- Over ten years of self-guided education in digital 2D and 3D art and animation.
- Six years of work experience as a freelance pixel animator and general graphic designer.
- Extensive experience working with programmers and the difficulties involved in game design.
- Experienced with Adobe Photoshop, Flash, Premier, After Effects, Autodesk Maya, Mudbox, Pixologic ZBrush, Blender, Cosmigo ProMotion, Human Balance GraphicsGale.
- Familiar with Javascript, MEL, and Python.
- Very fast at learning and adapting to new software.
- Excellent creative problem solving abilities.
- Served a full-time mission for the LDS Church in Toronto, Canada from 2007 to 2009.
Available on request.